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[FRIEND]

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[DENY]

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[3DANIMATION]

DataName = Effect\\ObjAnimationData\\ArrowRage\\Arrow.ase

AnimationEnd = 10[IMAGE]

Name = Effect\\ImageData\\SkillAutomation\\AutomationLeft.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\SkillAutomation\\AutomationRight.tga

Count = 1

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\Avalanche\\Avalanche.ase

AnimationEnd = 10[IMAGE]

Name = Effect\\ImageData\\Bandi1\\Bandi.tga

Count = 3

 

[IMAGE]

Name = Effect\\ImageData\\Blackhole\\bkhp.tga

Count = 4

 

[IMAGE]

Name = Effect\\ImageData\\Blood1\\Blood.tga

Count = 3

 

[IMAGE]

Name = Effect\\ImageData\\Blur\\Shot.tga

Count = 1

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\PikeWind\\bong.ase

AnimationEnd = 20

 

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\BrutalSwing\\Brutal1.ase

AnimationEnd = 30[3DANIMATION]

DataName = Effect\\ObjAnimationData\\BrutalSwing\\Brutal2.ase

AnimationEnd = 20*ĘĄĻĒ ASE // TGA , ASE

*ĄĢĢĮũā 100 100 // TGAĒ ĒŲē

*ĄĢĢĮĘĄĻĄĢ H_body.ASE // ĘĄĻĄĢ

*ִĻĄĢĒĆĄŪ 0 // ĆĄŪĒĮĄ (AniCount)

*ִĻĄĢĒ 200 // Į ĒĮĄ (AniMax)

*ִĻĄĢĒĄ 3 // 70(1ĆŹ)ē ĒĮĄĮ (AniTime)

*ĄĢĘĘĆ 70 // 70(1ĆŹ)10ĆŹČ (MAX_TINE)

*ķĆĄŪĆ 40 // 1ĆŹČŗĪĶ ĄĢĢĮ ķĒĻŌĒŃŁ (AlphaTime)

5 // ķĮ (AlphaAmount)

*ķōĄĢĆ 1 // 0.1 ĆŹ  1 ķŖĄĢ ŗĮųŁ (AlphaCount)

*ĮĀĒ 0 0 0 // ijĶ āĮŲĄĪ x,y,zĮĀĒ

 

*ĘĄĻĒ ASE // TGA , ASE

*ĄĢĢĮũā 100 100 // TGAĒ ĒŲē

*ĄĢĢĮĘĄĻĄĢ H_body.ASE // ĘĄĻĄĢ

*ִĻĄĢĒĆĄŪ 0 // ĆĄŪĒĮĄ

*ִĻĄĢĒ 200 // Į ĒĮĄ

*ִĻĄĢĒĄ 2 // 70(1ĆŹ)ē ĒĮĄĮ

*ĄĢĘĘĆ 30 // 70(1ĆŹ)10ĆŹČ

*ķĆĄŪĆ 10 // 3ĆŹČŗĪĶ ĄĢĢĮ ķĒĻŌĒŃŁ

20 // ķĮ

*ķōĄĢĆ 2 // 0.1 ĆŹ  1 ķŖĄĢ ŗĮųŁ

*ĮĀĒ 0 0 0 // ijĶ āĮŲĄĪ x,y,zĮĀĒ

 

*ĘĄĻĒ ASE // TGA , ASE

*ĄĢĢĮũā 100 100 // TGAĒ ĒŲē

*ĄĢĢĮĘĄĻĄĢ H_body.ASE // ĘĄĻĄĢ

*ִĻĄĢĒĆĄŪ 0 // ĆĄŪĒĮĄ

*ִĻĄĢĒ 200 // Į ĒĮĄ

*ִĻĄĢĒĄ 4 // 70(1ĆŹ)ē ĒĮĄĮ

*ĄĢĘĘĆ 30 // 70(1ĆŹ)10ĆŹČ

*ķĆĄŪĆ 10 // 3ĆŹČŗĪĶ ĄĢĢĮ ķĒĻŌĒŃŁ

20 // ķĮ

*ķōĄĢĆ 2 // 0.1 ĆŹ  1 ķŖĄĢ ŗĮųŁ

*ĮĀĒ 0 0 0 // ijĶ āĮŲĄĪ x,y,zĮĀĒ

 

*ĘĄĻĒ ASE // TGA , ASE

*ĄĢĢĮũā 100 100 // TGAĒ ĒŲē

*ĄĢĢĮĘĄĻĄĢ H_body1.ASE // ĘĄĻĄĢ

*ִĻĄĢĒĆĄŪ 0 // ĆĄŪĒĮĄ

*ִĻĄĢĒ 200 // Į ĒĮĄ

*ִĻĄĢĒĄ 3 // 70(1ĆŹ)ē ĒĮĄĮ

*ĄĢĘĘĆ 70 // 70(1ĆŹ)10ĆŹČ

*ķĆĄŪĆ 50 // 3ĆŹČŗĪĶ ĄĢĢĮ ķĒĻŌĒŃŁ

20 // ķĮ

*ķōĄĢĆ 2 // 0.1 ĆŹ  1 ķŖĄĢ ŗĮųŁ

*ĮĀĒ 0 0 0 // ijĶ āĮŲĄĪ x,y,zĮĀĒ

 

*[IMAGE]

Name = Effect\\ImageData\\ContinueStun\\Particle.tga

Count = 1

 

[ANIMATION]

BlendType = 2

DataFile = Hit1.ini

ImageNum = 0,1,2,1,0

Delay = 4,4,4,25,25

Size = 60,80,80,50,30

StartBlendValue = 200

BlendValue = 180,200,220,180,80

 

 

 

[ANIMATION]

BlendType = 2

DataFile = Hit21.ini

 

ImageNum = 0,0,0,0,0

Delay = 1,4,3,30,20

Size = 30,70,70,22,22

StartBlendValue = 150

BlendValue = 130,150,170,130,30

 

[ANIMATION]

BlendType = 2

DataFile = Hit22.ini

 

ImageNum = 0,0,0,0,0

Delay = 1,4,3,10,7

Size = 27,27,27,12,2

StartBlendValue = 150

BlendValue = 0,150,170,130,30

 

-[ANIMATION]

-BlendType = 2

-DataFile = Hit22.ini

 

-ImageNum = 0,0,0,0,0

-Delay = 3,4,3,7,7

-Size = 7,27,27,12,2

-StartBlendValue = 150

-BlendValue = 130,150,170,130,30[3DANIMATION]

DataName = Effect\\ObjAnimationData\\GameStart\\GameStart1.ase

AnimationEnd = 40[IMAGE]

Name = Effect\\ImageData\\Blood1\\Damage.tga

Count = 1

 

// ijĶ ĮĄĪų ĮŖ

 

*ēĘĄĻ death_knight.ASE

 

*Įē "deathknight"

//*ŗėē "deathknight"

 

*ĄŪĘĄĻ death_knight.ASE

 

*ĄŪĄ "death_knight.ASE"

 

*ĄֱāĄŪ 10 70 Żŗ

*ČĀĄŪ 80 116 Żŗ

*ŁĀĄŪ 120 144 Żŗ

*ųŻĄŪ 320 364

*ųŻĄŪ1 380 425

*ųŻĄŪ2 440 485

*ųŻĄŪ3 250 310

*ųŻĄŪ4 570 630

*ŻĄŪ 150 173 K

*āśĄŪ 500 560 N

*ĮױāĄŪ 180 238 A

* [IMAGE]

Name = Effect\\ImageData\\dust1\\dust0.bmp

Count = 6

 

[FRIEND]

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[DENY]

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[FRIEND]

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[DENY]

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[FRIEND]

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[DENY]

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[IMAGE]

Name = Effect\\ImageData\\FireParticle\\Particle.tga

Count = 3

 

[IMAGE]

Name = Effect\\ImageData\\FireParticle\\Particle_blh.tga

Count = 4

 

[IMAGE]

Name = Effect\\ImageData\\FireParticle\\ParticleBl.tga

Count = 3

 

[IMAGE]

Name = Effect\\Etc\\sFire0.bmp

Count = 8

 

[ANIMATION]

DataFile = flame.ini

ImageNum = 0,1,2,3,4,5,6,7

Delay = 1,1,1,1,1,1,1,1

BlendValue = 255,255,255,255,255,255,255,255

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\MonsterFury\\furyhead.ase

AnimationEnd = 40[3DANIMATION]

DataName = Effect\\ObjAnimationData\\MonsterFury\\fury.ase

AnimationEnd = 50[3DANIMATION]

DataName = Effect\\ObjAnimationData\\GameStart\\GameStart1.ase

AnimationEnd = 40[IMAGE]

Name = Effect\\ImageData\\Gas1\\Gas0.tga

Count = 8

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\GroundPike\\GroundPike.ASE

AnimationEnd = 10[3DANIMATION]

DataName = Effect\\ObjAnimationData\\MonsterHeadCutter\\HeadCutter1.ase

AnimationEnd = 17[3DANIMATION]

DataName = Effect\\ObjAnimationData\\MonsterHeadCutter\\HeadCutter2.ase

AnimationEnd = 17[IMAGE]

Name = Effect\\ImageData\\Hit1\\Shock0.tga

Count = 3

 

[IMAGE]

Name = Effect\\ImageData\\Hit2\\first.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\Hit2\\second.tga

Count = 1

 

(ĆŹŗĄĢ) ĘĄĆĮֹČ /0

// ijĶ ĮĄĪų ĮŖ

 

*ēĘĄĻ ji_woo.ASE

 

*Įē "ji_woo"

//*ŗėē "ji_woo"

 

*ĄŪĘĄĻ ji_woo.ASE

 

*ĄŪĄ "ji_woo.ASE"

 

 

*ČĀĄŪ 10 52 Żŗ

 

*ĄֱāĄŪ 70 340 Żŗ

 

 

 

* [FRIEND]

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[DENY]

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ID61=

ID62=

ID63=

ID64=

ID65=

ID66=

ID67=

ID68=

ID69=

ID70=

ID71=

ID72=

ID73=

ID74=

ID75=

ID76=

ID77=

ID78=

ID79=

ID80=

ID81=

ID82=

ID83=

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ID86=

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ID89=

ID90=

ID91=

ID92=

ID93=

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ID98=

ID99=

ID100=

[Level_1]

Subj=Bem-vindo ao Priston Tale!

[Level_2]

Subj=Como distribuir seus pontos.

[Level_3]

Subj=Como usar poēes.

[Level_4]

Subj=Como ler o mini-mapa.

[Level_5]

Subj=Como usar dois equipamentos.

[Level_6]

Subj=Como formar grupos.

[Level_7]

Subj=Ataque automįtico.

[Level_8]

Subj=Como usar os portais.

[Level_9]

Subj=Itens Especializados.

[Level_10]

Subj=Como aprender habilidades.

[Level_11]

Subj=Forēa Orb.

[Level_12]

Subj=Sistema de Mixagem para fortalecer os Itens.

[Level_15]

Subj=Sistema de Aging para fortalecer os Itens.

[Level_17]

Subj=Sistema de Clans que uni todos os jogadores.

[Level_20]

Subj=Aprendendo Habilidades mais mortķferas.

[Level_22]

Subj=Navisko, a cidade condenada...

[Level_25]

Subj=Vamos encarar a Torre do Medo - "Bellatra"

[Level_30]

Subj=Įreas restritas somente para guerreiros poderosos.

[Level_39]

Subj=E assim que o Nķvel 40 .

[Level_40]

Subj=Visitando o Calabouēo Antigo e Formando um Clan.

[Level_50]

Subj=Visitando visitar o Segundo Andar do Calabouēo Antigo.

[Level_55]

Subj=Explorarando o Deserto e as Cavernas Antigas.

[Level_60]

Subj=Visitando o Terceiro Andar do Calabouēo Antigo.

[Level_65]

Subj=A entrada do Templo Sombrio estį aberta agora.

[Level_70]

Subj=Visitando o Primeiro Andar do Templo Maldito.

[Level_75]

Subj=Visitando o Segundo Andar do Templo Maldito.

[Level_79]

Subj=Vocź estį quase chegando na Estrada de Ferro do Caos.

[Level_80]

Subj=Vį ą Estrada de Ferro do Caos, e veja Babel!

[IMAGE]

Name = Effect\\ImageData\\LevelUp\\Pung.tga

Count = 1

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\Cylinder1\\LevelUp1.ase

AnimationEnd = 30[IMAGE]

Name = Effect\\ImageData\\LevelUp1\\LevelLeft.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\LevelUp1\\LevelRight.tga

Count = 1

 

[ANIMATION]

BlendType = 2

DataFile = Light1.ini

ImageNum = 0,0,0,0

Size = 60,200,5,0

Delay = 3,9,12,6

StartBlendValue = 180

BlendValue = 180,200,200,150

 

[IMAGE]

Name = Effect\\ImageData\\LevelUp\\Particle.tga

Count = 1

 

[CreateCha_Temscron]

Key0=image\\clanImage\\Help\\AutoHelp\\0.msg

Guide1=image\\Sinimage\\help\\GHI-T01.tga

Ūŗũ ijĶżŗĒĻķ Ą ī ņ(ŗ1)

 

[CreateCha_Moraion]

Key1=image\\clanImage\\Help\\AutoHelp\\1.msg

Guide2=image\\Sinimage\\help\\GHI-M01.tga

ĄĢĀ ijĶżŗĒĻķ Ą ī ņ(ŗ1)

 

[Level_2]

Key2=image\\clanImage\\Help\\AutoHelp\\2.msg

Guide3=image\\Sinimage\\help\\GHI-C02.tga

Ūŗũ ĄĢ ųė

 

[Level_3]

Key3=image\\clanImage\\Help\\AutoHelp\\3.msg

Guide4=image\\Sinimage\\help\\GHI-C03.tga

Ūŗũ ĄĢ ųė

 

[Level_4]

Key4=image\\clanImage\\Help\\AutoHelp\\4.msg

Guide5=image\\Sinimage\\help\\GHI-C04.tga

Ūŗũ ĄĢ ųė

 

[Level_5]

Key5=image\\clanImage\\Help\\AutoHelp\\5.msg

Guide6=image\\Sinimage\\help\\GHI-C05.tga

Ūŗũ ĄĢ ųė

 

[Level_6]

Key6=image\\clanImage\\Help\\AutoHelp\\6.msg

Guide7=image\\Sinimage\\help\\GHI-C06.tga

Ūŗũ ĄĢ ųė

 

[Level_8]

Key7=image\\clanImage\\Help\\AutoHelp\\7.msg

Guide8=image\\Sinimage\\help\\GHI-C08.tga

Ūŗũ ĄĢ ųė

 

[Level_10_Temscron]

Key8=image\\clanImage\\Help\\AutoHelp\\8.msg

Guide9=image\\Sinimage\\help\\GHI-T10.tga

Ūŗũ ĄĻ ęģ

 

[Level_10_Moraion]

Key9=image\\clanImage\\Help\\AutoHelp\\9.msg

Guide10=image\\Sinimage\\help\\GHI-M10.tga

ĄĢĀ ĄĻ ęģ

 

[Level_11]

Key11=image\\clanImage\\Help\\AutoHelp\\Add11.msg

Guide11=image\\SinImage\\Help\\GHI-C11.tga

Ūŗũ ĄĢ ųė

 

[Level_12]

Key10=image\\clanImage\\Help\\AutoHelp\\10.msg

Guide11=image\\Sinimage\\help\\GHI-C12.tga

Ūŗũ ĄĢ ųė

 

[Level_15]

Key11=image\\clanImage\\Help\\AutoHelp\\11.msg

Guide12=image\\Sinimage\\help\\GHI-C15.tga

Ūŗũ ĄĢ ųė

 

[Level_17]

Key12=image\\clanImage\\Help\\AutoHelp\\12.msg

Guide13=image\\Sinimage\\help\\GHI-C17.tga

Ūŗũ ĄĢ ųė

 

[Level_20_Temscron]

Key13=image\\clanImage\\Help\\AutoHelp\\13.msg

Guide14=image\\Sinimage\\help\\GHI-T20.tga

Ūŗũ ĮĮMoraion

 

[Level_20_Moraion]

Key24=image\\clanImage\\Help\\AutoHelp\\24.msg

Guide15=image\\Sinimage\\help\\GHI-M20.tga

ĄĢ ĮĮ

 

[Level_22]

Key14=image\\clanImage\\Help\\AutoHelp\\14.msg

Guide16=image\\Sinimage\\help\\GHI-C22.tga

Ūŗũ ĄĢ ųė

 

[Level_25]

Key15=image\\clanImage\\Help\\AutoHelp\\15.msg

Guide17=image\\Sinimage\\help\\GHI-C25.tga

Ūŗũ ĄĢ ųė

 

[Level_30]

Key16=image\\clanImage\\Help\\AutoHelp\\16.msg

Guide18=image\\Sinimage\\help\\GHI-C30.tga

Ūŗũ ĄĢ ųė

 

[Level_40]

Key17=image\\clanImage\\Help\\AutoHelp\\17.msg

Guide19=image\\Sinimage\\help\\GHI-C40.tga

Ūŗũ ĄĢ ųė

 

[Level_50]

Key18=image\\clanImage\\Help\\AutoHelp\\18.msg

Guide20=image\\Sinimage\\help\\GHI-C50.tga

Ūŗũ ĄĢ ųė

 

[Level_55]

Key19=image\\clanImage\\Help\\AutoHelp\\19.msg

Guide21=image\\Sinimage\\help\\GHI-C55.tga

Ūŗũ ĄĢ ųė

 

[Level_60]

Key20=image\\clanImage\\Help\\AutoHelp\\20.msg

Guide22=image\\Sinimage\\help\\GHI-C60.tga

Ūŗũ ĄĢ ųė

 

[Level_65]

Key21=image\\clanImage\\Help\\AutoHelp\\21.msg

Guide23=image\\Sinimage\\help\\GHI-C65.tga

Ūŗũ ĄĢ ųė

 

[Level_70]

Key22=image\\clanImage\\Help\\AutoHelp\\22.msg

Guide24=image\\Sinimage\\help\\GHI-C70.tga

Ūŗũ ĄĢ ųė

 

[Level_79]

Key79=image\\clanImage\\Help\\AutoHelp\\Add79.msg

Guide79=image\\Sinimage\\help\\GHI-C79.tga

Ūŗũ ĄĢ ųė

 

[Level_80]

Key23=image\\clanImage\\Help\\AutoHelp\\23.msg

Guide25=image\\Sinimage\\help\\GHI-C80.tga

Ūŗũ ĄĢ ųė

 

[Level_7]

Key24=image\\clanImage\\Help\\AutoHelp\\25.msg

Guide26=image\\Sinimage\\help\\GHI-C07.tga

Ūŗũ ĄĢ ųė

 

[Level_9]

Key25=image\\clanImage\\Help\\AutoHelp\\26.msg

Guide26=image\\Sinimage\\help\\GHI-C07.tga

 

Ūŗũ ĄĢ ųė

 

[Level_39]

Key26=image\\clanImage\\Help\\AutoHelp\\27.msg

Guide26=image\\Sinimage\\help\\GHI-C07.tga

 

Ūŗũ ĄĢ ųė

 

[Level_75]

Key28=image\\clanImage\\Help\\AutoHelp\\28.msg

Guide24=image\\Sinimage\\help\\GHI-C70.tga

 

Ūŗũ ĄĢ ųė

 

[Level_1_W]

Key29=image\\clanImage\\Help\\AutoHelp\\0_1.msg

Guide25=image\\Sinimage\\help\\GHI-C02.tga

 

Ūŗũ ĄĢ ųė

 

[Level_1_D]

Key30=image\\clanImage\\Help\\AutoHelp\\0_2.msg

Guide26=image\\Sinimage\\help\\GHI-C02.tga

 

Ūŗũ ĄĢ ųė

[IMAGE]

Name = Effect\\ImageData\\Light1\\EffectLight.tga

Count = 1

 

[ANIMATION]

BlendType = 2

DataFile = Light1.ini

ImageNum = 0,0,0,0,0,0,0,0,0,0

Delay = 3,3,3,3,3,3,3,3,3,3

 

//StartBlendValue = 255

//BlendValue = 255,225,200,175,150,125,100,75,50,25

 

StartBlendValue = 200

BlendValue = 200,180,160,140,120,100,80,60,40,20

 

[FRIEND]

ID00=

ID01=

ID02=

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[DENY]

ID00=

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ID100=

[FRIEND]

ID00=

ID01=

ID02=

ID03=

ID04=

ID05=

ID06=

ID07=

ID08=

ID09=

ID10=

ID11=

ID12=

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[DENY]

ID00=

ID01=

ID02=

ID03=

ID04=

ID05=

ID06=

ID07=

ID08=

ID09=

ID10=

ID11=

ID12=

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ID100=

[IMAGE]

Name = Effect\\ImageData\\SkillMaximize\\MaximizeLeft.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\SkillMaximize\\MaximizeRight.tga

Count = 1

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\MechanicBomb\\Bomb.ase

AnimationEnd = 10[ANIMATION]

BlendType = 2

DataFile = Meteo1.ini

ImageNum = 0,1,2,1,0

Delay = 10,10,20,20,20

Size = 20,60,60,60,60

StartBlendValue = 200

BlendValue = 140,160,200,120,60

 

 

 

[ANIMATION]

BlendType = 2

DataFile = Meteo1.ini

ImageNum = 0,1,2,1,0

Delay = 10,10,20,20,20

Size = 40,50,90,90,90

StartBlendValue = 200

BlendValue = 100,160,200,120,60

 

 

 

 

[IMAGE]

Name = Effect\\ImageData\\Meteo1\\Meteo.tga

Count = 3

 

[ANIMATION]

BlendType = 2

DataFile = Meteo1.ini

ImageNum = 0,1,2,1,0

Delay = 10,10,20,20,20

Size = 20,40,50,50,50

StartBlendValue = 200

BlendValue = 140,160,200,120,60

 

 

 

[IMAGE]

Name = Effect\\ImageData\\MonsterImp\\Particle.tga

Count = 3

 

[IMAGE]

Name = Effect\\ImageData\\MonsterMePhit\\Particle.tga

Count = 3

 

[IMAGE]

Name = Effect\\ImageData\\MonsterMePhit\\LineParticle.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\MonsterWeb\\Hit.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\MonsterWeb\\Damage1.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\MonsterWeb\\Damage2.tga

Count = 1

 

[FRIEND]

ID00=

ID01=

ID02=

ID03=

ID04=

ID05=

ID06=

ID07=

ID08=

ID09=

ID10=

ID11=

ID12=

ID13=

ID14=

ID15=

ID16=

ID17=

ID18=

ID19=

ID20=

ID21=

ID22=

ID23=

ID24=

ID25=

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ID72=

ID73=

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ID80=

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ID89=

ID90=

ID91=

ID92=

ID93=

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ID95=

ID96=

ID97=

ID98=

ID99=

ID100=

[DENY]

ID00=

ID01=

ID02=

ID03=

ID04=

ID05=

ID06=

ID07=

ID08=

ID09=

ID10=

ID11=

ID12=

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ID100=

[ANIMATION]

BlendType = 2

DataFile = Hit1.ini

ImageNum = 0,1,2,2,2

Delay = 3,3,4,8,8

Size = 30,40,50,10,5

StartBlendValue = 100

BlendValue = 180,200,220,100,10

 

 

[3DANIMATION]

DataName = Effect\\ObjAnimationData\\Omicron\\omicron1.ase

AnimationEnd = 55[IMAGE]

Name = Effect\\ImageData\\ParticleMeteo1\\Particle.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\ParticleMeteo1\\ParticleBlue.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\ParticleMeteo1\\Particle2.tga

Count = 1

 

[IMAGE]

Name = Effect\\ImageData\\ParticleMeteo1\\ParticleE.tga

Count = 3

 

// ijĶ ĮĄĪų ĮŖ

 

 

*ēĘĄĻ Pet_io.ASE

 

//*Įē " "

//*ŗėē " "

 

*ĄŪĘĄĻ Pet_motion.ASE

 

*ĄŪĄ "Pet_motion.ASE"

 

*ĄֱāĄŪ 80 230

*ČĀĄŪ 10 70

*ŁĀĄŪ 10 70

*āśĄŪ 310 370 340 J

 

*// ijĶ ĮĄĪų ĮŖ

 

 

*ēĘĄĻ Pet_mute.ASE

 

//*Įē " "

//*ŗėē " "

 

*ĄŪĘĄĻ Pet_motion.ASE

 

*ĄŪĄ "Pet_motion.ASE"

 

*ĄֱāĄŪ 80 230

*ČĀĄŪ 10 70

*ŁĀĄŪ 10 70

*āśĄŪ 380 480 435 J

 

 

*// ijĶ ĮĄĪų ĮŖ

 

 

*ēĘĄĻ Pet_nepsys.ASE

 

//*Įē " "

//*ŗėē " "

 

*ĄŪĘĄĻ Pet_motion.ASE

 

*ĄŪĄ "Pet_motion.ASE"

 

*ĄֱāĄŪ 80 230

*ČĀĄŪ 10 70

*ŁĀĄŪ 10 70

*āśĄŪ 240 300 270 J

 

*// ijĶ ĮĄĪų ĮŖ

 

 

*ēĘĄĻ Pet_terry.ASE

 

//*Įē " "

//*ŗėē " "

 

*ĄŪĘĄĻ Pet_motion.ASE

 

*ĄŪĄ "Pet_motion.ASE"

 

*ĄֱāĄŪ 80 230

*ČĀĄŪ 10 70

*ŁĀĄŪ 10 70

*āśĄŪ 240 300 270 J

 

*// ijĶ ĮĄĪų ĮŖ

 

 

*ēĘĄĻ Phoenix.ASE

 

*Įē "pet_terry01_h"

*ŗėē "pet_terry01_h"

 

*ĄŪĘĄĻ Phoenix.ASE

*ĄŪĄ "Phoenix.ASE"

 

*ĄֱāĄŪ 10 74

 

*ČĀĄŪ 80 145

*ŁĀĄŪ 80 145

*āśĄŪ 150 194 165 J

 

 

*

 

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[IMAGE]

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[IMAGE]

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[IMAGE]

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[IMAGE]

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[ANIMATION]

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[IMAGE]

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[IMAGE]

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[ANIMATION]

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// ijĶ ĮĄĪų ĮŖ

 

*ēĘĄĻ RPTsoldier1.ASE

 

*Įē "darkphalanx"

//*ŗėē "Monfury-H"

//*ĄśĮśē "Monfury-L"

 

*ĄŪĘĄĻ RPTsoldier1.ASE

 

*ĄŪĄ "RPTsoldier1.ASE"

 

*ĄֱāĄŪ 20 70 Żŗ

*ČĀĄŪ 80 110 Żŗ

*ųŻĄŪ 120 160 P

*āśĄŪ 170 220 O

*āśĄŪ1 240 290 I

*ąŌāĄŪ 340 370 J

* [IMAGE]

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[IMAGE]

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[IMAGE]

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[IMAGE]

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[ANIMATION]

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BlendValue = 200,255,150,0

 

[IMAGE]

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[IMAGE]

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BlendType = 2

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StartBlendValue = 150

BlendValue = 200,255,255,0

 

[IMAGE]

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[IMAGE]

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[IMAGE]

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[IMAGE]

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[IMAGE]

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[ANIMATION]

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DataFile = SkillUp1.ini

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StartBlendValue = 0

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[3DANIMATION]

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[ANIMATION]

BlendType = 2

DataFile = Tail1.ini

ImageNum = 0,0

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Delay = 15,25

StartBlendValue = 0

BlendValue = 50,100

 

[3DANIMATION]

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[3DANIMATION]

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